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行銷基礎與 2025-26 趨勢

Marketing Foundations & 2025-26 Trends

漏斗思維的百年演進、內容與廣告的取捨,以及 AI 時代行銷的三大變局。

A century of funnel thinking, the content-vs-ads tradeoff, and three seismic shifts in AI-era marketing.

🎯 學完你能做到 🎯 Learning Goals ① 為任何產品選對框架(AIDA / AARRR / Flywheel)② 解釋 AEO/GEO 與 zero-click 的成因與對策 ③ 用 JTBD、StoryBrand、Hook Model 各分析一個真實產品 ① Pick the right framework (AIDA / AARRR / Flywheel) for any product ② Explain AEO/GEO and zero-click, with countermeasures ③ Analyze a real product with JTBD, StoryBrand, and the Hook Model
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漏斗演進三部曲:AIDA → AARRR → Flywheel
Funnel Evolution: AIDA → AARRR → Flywheel
1898 → 2007 → 2018
Week 1必讀 Core
🗺️ 三者是巢狀關係,不是取代關係Nested, Not Replacing
AIDA
單次轉換 conversion copy
AARRR
指標體系 metrics system
Flywheel
整體成長觀 growth model

最常見的錯誤是把三者當「新淘汰舊」。實際上 AIDA 管一頁文案的說服結構、AARRR 管全公司的量測體系、Flywheel 管顧客如何成為成長動力——三層同時存在。

The most common mistake is treating these as "new replaces old." In reality AIDA governs persuasion within a single page, AARRR governs company-wide measurement, and the Flywheel governs how customers power growth — all three layers coexist.

1️⃣ AIDA(1898, E. St. Elmo Lewis)
  • Awareness → Interest → Desire → Action,最古老的線性漏斗
  • 現代定位:轉換文案層面仍然有效——sales page、landing page、廣告腳本的段落結構
  • Modern role: still valid for conversion copy — sales pages, landing pages, ad scripts
  • 侷限:只走到成交為止,不處理留存與推薦;真實消費者會跳階、回流
  • Limit: stops at the sale; ignores retention & referral; real consumers skip and loop back
誤區:宣稱「AIDA 過時該淘汰」。錯的是拿它當整體成長模型,不是框架本身。Pitfall: declaring "AIDA is dead." What's wrong is using it as a growth model, not the framework itself.
2️⃣ AARRR / Pirate Metrics(2007, Dave McClure)
階段 Stage問題Question範例 KPIExample KPI
Acquisition 獲客使用者從哪來?Where do users come from?Sessions by source/mediumSessions by source
Activation 啟用第一次就體驗到價值?First-run value (aha moment)?完成關鍵動作率Key action completion
Retention 留存會回來嗎?Do they return?D7 / D30 retentionD7 / D30 retention
Revenue 營收願意付錢嗎?Do they pay?ARPU, conversion rateARPU
Referral 推薦會帶朋友來嗎?Do they refer?NPS, referral sessionsNPS
  • 核心價值:每階段對應可量測 KPI,讓團隊脫離 vanity metrics(虛榮指標)
  • Core value: every stage maps to a measurable KPI, escaping vanity metrics
  • 變體 RARRA:把 Retention 排最前——反映「留存比獲客重要」的現代共識
  • Variant RARRA: Retention first — reflecting the modern consensus that retention beats acquisition
誤區:一次優化全部五階段。正確做法是找出漏水最嚴重的一段(one metric that matters)集中火力。Pitfall: optimizing all five stages at once. Find the leakiest stage (one metric that matters) and focus.
3️⃣ Flywheel(2018, HubSpot)
  • Attract → Engage → Delight 循環,顧客位於圓心 loop, with the customer at the center
  • 核心論點:漏斗把顧客當「產出物」(掉出底部就結束);飛輪把顧客當「動力來源」——口碑、評論、推薦帶動下一輪成長
  • Core thesis: funnels treat customers as output; the flywheel treats them as the force — word-of-mouth, reviews, referrals power the next cycle
  • 兩個操作變數:加「力」force(投資顧客成功)、減「摩擦」friction(移除購買與使用障礙)
  • Two levers: add force (invest in customer success), remove friction (eliminate obstacles)
  • 最適用:訂閱制、社群驅動、口碑效應強的產品
  • Best fit: subscriptions, community-driven, word-of-mouth products
誤區:以為飛輪取代漏斗所以不用管轉換率——飛輪內部每個階段仍然有轉換漏斗。Pitfall: assuming the flywheel replaces funnels — every flywheel stage still contains conversion funnels.
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內容行銷 vs 付費廣告
Content Marketing vs Paid Ads
資產 vs 租金
Asset vs Rent
Week 1策略 Strategy
🔑 核心觀念Core Concepts
內容行銷 ContentContent付費廣告 Paid AdsPaid Ads
本質Nature資產(複利累積)Asset (compounds)租金(停付歸零)Rent (stops when paused)
見效Speed6-12 個月見複利6-12 months to compound立即Immediate
適合Best for長期信任、教育型產品、SEO 資產Trust, education, SEO assets限時活動、放大已驗證漏斗、受眾測試Launches, scaling proven funnels, testing
  • 最佳實務是混合:廣告導流到高品質內容 → 內容養信任 → 轉換 → 顧客帶來 organic referral
  • Best practice is hybrid: ads drive traffic to quality content → content builds trust → converts → customers refer organically
  • 先用有機內容驗證訊息(哪個 hook 有共鳴),再用廣告放大——別花錢推沒驗證過的訊息
  • Validate messaging organically first, then amplify with ads — never pay to push unvalidated messages
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三個必學框架:JTBD、StoryBrand、Hook Model
3 Key Frameworks: JTBD, StoryBrand, Hook Model
需求洞察 · 品牌敘事 · 習慣設計
Demand Insight · Brand Narrative · Habit Design
Week 2必讀 Core
🥤 Jobs-to-be-Done(Clayton Christensen)
  • 核心問句:「顧客雇用你的產品來完成什麼任務(job)?」
  • Core question: "What job does the customer hire your product to do?"
  • 奶昔案例:McDonald's 奶昔多在早晨售出——顧客雇用它「陪伴無聊通勤 + 單手可食 + 撐到中午」。競品不是其他甜點,是貝果、香蕉、無聊本身。做更濃稠後銷量成長
  • Milkshake case: morning milkshakes were hired to "accompany a boring commute + one-handed + last till noon." Competitors weren't desserts — they were bagels, bananas, and boredom itself
  • Job 三維度:functional(功能)、emotional(情緒)、social(社交)
  • Three job dimensions: functional, emotional, social
誤區:做成人口統計 persona——JTBD 刻意去人口統計化,同一個人在不同情境雇用不同產品。Pitfall: turning JTBD into demographic personas — JTBD is deliberately demographic-free; the same person hires different products in different situations.
📖 StoryBrand SB7(Donald Miller)
Character
顧客=主角
Problem
Guide
品牌=嚮導
Plan
CTA
Failure / Success
  • 最重要的翻轉:顧客是英雄、品牌是嚮導(Yoda 之於 Luke)——多數品牌失敗因為把自己當英雄
  • The key inversion: the customer is the hero, the brand is the guide (Yoda to Luke) — most brands fail by casting themselves as the hero
  • 名言:"If you confuse, you lose"——顧客買講得最清楚的,不是講得最聰明的
  • "If you confuse, you lose" — customers buy from whoever is clearest, not cleverest
  • 適用:官網首頁訊息、品牌敘事、elevator pitch、email 序列
  • Use for: homepage messaging, brand narrative, elevator pitch, email sequences
誤區:Problem 只寫外部問題——SB7 要求同時處理 internal(挫折感)與 philosophical(這不應該發生)層次,內部問題才是購買動機。Pitfall: only writing external problems — SB7 requires internal (frustration) and philosophical layers too; internal problems drive purchases.
🪝 Hook Model(Nir Eyal)
Trigger
外部→內部觸發
Action
最低阻力行為
Variable Reward
變動獎勵
Investment
用戶投入
  • 變動獎勵三類:Tribe(社交認同)、Hunt(資源獵取,如無限滾動)、Self(自我掌握感)
  • Three variable rewards: Tribe (social), Hunt (resources, e.g. infinite scroll), Self (mastery)
  • 行銷應用:內容系列化(養成回訪習慣)、email/推播設計、產品 onboarding
  • Marketing use: serialized content (habit-forming return visits), email/push design, onboarding
  • 附帶倫理:Eyal 本人提出 Manipulation Matrix 自我檢驗——負責任的習慣設計
  • Ethics: Eyal's own Manipulation Matrix for responsible habit design
誤區:獎勵做成固定(可預測的獎勵不形成習慣);跳過 Investment 步驟(用戶無沉澱、隨時流失)。Pitfall: fixed rewards (predictable rewards don't form habits); skipping Investment (no user deposit, easy churn).
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實作練習
Practice Exercises
用自己的專案練,不是紙上談兵
Practice on your real projects
動手做 Hands-on
練習 1(W1):AARRR 健檢 Exercise 1 (W1): AARRR Audit 用 AARRR 幫你的產品(如 telaaurealab.com)畫出五階段現況與 KPI:Acquisition = GA4 流量來源、Activation = 使用者第一次生成圖案、Revenue = 付款完成……找出漏水最嚴重的一段,寫下一個改善假設。 Map your product's five AARRR stages with KPIs (Acquisition = GA4 sources, Activation = first pattern generated, Revenue = checkout…). Identify the leakiest stage and write one improvement hypothesis.
練習 2(W2):JTBD 陳述 Exercise 2 (W2): JTBD Statement 為你的產品寫一份 JTBD:誰、在什麼情境、雇用它完成什麼 job?functional / emotional / social 各是什麼?(例:手作愛好者雇用捕夢網生成器,在「想送獨一無二的禮物」情境下,完成「快速做出有個人意義的設計」——emotional job 是心意的表達。) Write a JTBD statement: who, in what situation, hires it for what job? What are the functional / emotional / social dimensions?
練習 3(W2):SB7 重寫首頁 Exercise 3 (W2): SB7 Homepage Rewrite 用 StoryBrand 七元素重寫你網站首頁的 hero 區塊文案:顧客是英雄(不是你的產品)、指出 internal problem、你是給計畫的嚮導、一個清楚的 CTA。 Rewrite your homepage hero copy with SB7: customer as hero, name the internal problem, position yourself as the guide with a plan, one clear CTA.
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術語速查Glossary